the sine wave
December 1999

December 31
Today is Millennium Eve, so I'm updating this earlier than usual.  It would look silly for it to say "1 day until Y2K" when Y2K was already here.  I do know that the millennium really starts in 2001, but the term "Y2.001K just doesn't have the same ring to it.  The news reports say that in eastern Asia, where it's 2000 already, there aren't any problems, so I'm not too worried about computer bugs.  I'll be updating again before midnight (in the Central time zone) and again when it's 2000.
The feud STILL goes on!
The pointless bickering in the Drakan community is still going on, and while some of it used to be sort of entertaining, now it's all just gotten old.  It's like one of those old Middle Ages battles of honor, except with a lot more name-calling.  People are coming up with lists of honorable and dishonorable players, and refuting those claims, and taking it all way too seriously.  Well, you won't see much of me in online Drakan anymore, because now I've moved on to other games, such as...
Is this Fantasy really Final?
I've started playing Final Fantasy VIII, and I don't really have much of an impression of it yet.  The opening cinema was very impressive and well done, with cool CG characters and environments.  When the actual game started, I noticed the people were a lot more detailed than in FF7, but the battle screens were pretty much the same.  The battle system, however, is completely new.  I think Squaresoft spends 40% of their time devising an even more confusing magic system for each consecutive FF game.  FF6 (3 in the US) had a simple system where each party member could summon a magical creature and learn its spells.  FF7 employed the use of magic crystals that could be attached to weapons and armor, and then combined for added effects.  FF8, however, uses about 3 different elements to its magic system, involving drawing magic out of enemies and something called Guardian Forces.  There are little energy swirls in towns and other places where you can get spells.  The story involves the basic Final Fantasy blend of magic and machinery, and it's about a soldier-in-training named Squall, who is in constant rivalry with another student named Seifer.  There's also conflict involving a sorceress and some ominous ancient force, which seems to be a common theme in FF games.

December 30
I'm trying to learn more about Unreal Tournament, but I don't have a clue about most of it.  Fortunately, I found a page with a ton of UT news and other cool stuff.  It's called Project 2501, and guess what?  The person who runs it is a reader of The Sine Wave!  My Dragonmech series seems to be in high demand, especially since single player levels for that game are few and far between.  Now, Dragonmech may not reach the detail level of Surreal's levels in terms of confusing icon clutter, but I'm trying my best to create some interesting challenges.
A new Dragonmech weapon!
There are three weapons for the dragonmech now.  The first is the fire-based attack, with mini-missiles as primary fire and the good old flamethrower as secondary.  The second, which is actually the new one, is not a weapon so much as a tool.  The primary fire is a light shining from the dragonmech which illuminates dark areas, such as caverns.  The secondary fire shoots a bright flare that stays where it hits, and you can actually do quite a bit of damage with it if you hit an enemy.  The third weapon, which I've already mentioned, is a powerful energy pulse.  Primary fire shoots a beam that reflects off its targets and can hit multiple objects at once, like Arokh's lightning attack.  The secondary fire is a powerful pulse bomb that does massive damage but uses most of the dragonmech's energy charge.  There are some new Rynn weapons as well, but they're not as impressive.  The Spear is weak, but it's longer than any sword, and the Gunbow is a modified goblin gun that can fire arrows more rapidly than a bow.  There are also Spear Darts, a new kind of arrow that can be used with a normal bow or the Gunbow.
I'm trying to make a mutator
I'm looking into making mutators for Unreal Tournament, since I made all those hex-edited Drakan mods before the editor was out and before that I made a lot of new weapons for Quake.  Unfortunately, I haven't picked up on UnrealScript yet, but I know how to access the mutator list through UnrealEd.  I think I'll look into one of the mutator tutorials listed on Planet Unreal's Mutation Device page.  Thanks to Project 2501 for the link.

December 29
I corrected the cave height problem by making all the ceiling layers 2000 units higher and lowering the ground connecting vertices to their limit.  I wish there was a way to collectively move vertices a certain distance up or down.  Maybe there is, but I haven't found it yet.  I also put a few monsters and doors in the cave so Rynn can only get in when she's on the dragonmech.  The rest of the level has to be designed so that you can't finish it without having the dragonmech be at least really close to the end.  For that purpose, I'm making a series of triggered doors to open paths and close others.
My first Unreal Tournament level!
I was looking at an UnrealEd tutorial today when I finally saw how to do some of the basics.  So, now I've made a level!  It's not much, but it's a start.  I call it the Little Square Room of Death, and that's basically what it is when you use it for deathmatch.  There's only one player start point, so that means lots of telefragging.  Also, since the room is the default cube brush size and that's not very big, it's cramped.  People often stand on each others' heads.  The key to winning in this level is to get the double enforcers and stand in the corner shooting away.


My what a small room, let's all get cozy!

I'm not putting the level on here for download, because you could probably make it yourself in less than 2 minutes.  But I might put up the follow-up level: the Two Little Square Rooms of Death with a Hallway in Between.  And, of course, after that comes the Little Indoor Room and Big Outdoor Room with Three Hallways in Between, but I won't put that up because it already exists as a Quake 3 level.


December 28
Oops!  I made a serious miscalculation as to the necessary height of the ceilings in the Dragonmech Desert cave.  I made it almost too small for the dragonmech to get through, and now there's a possible situation where you can go through the wall and into nothingness, sometimes crashing the game.  Sorry about that, everyone.  I guess I'm going to have to work on remaking the caverns and changing the heights of the ceiling vertices.  Here's some good Drakan level designing advice for the future: a high ceiling for Rynn may not be a high ceiling for Arokh.
Na Pali on Unreal Tournament
I just saw the box for the Unreal Expansion Pack, Return to Na Pali, and it says it works with Unreal Tournament.  I used to think it needed two formats of levels, or at least two formats of something, but now it's clear that anything that works with Unreal also works with UT.  I wonder if the expansion pack adds a Single Player mode to the practice session startup screen.  Na Pali probably goes back to the old weapons even through UT, so it might not be worth getting.  It would be cool, though, to be able to play Unreal with the new weapons without having to resort to simulating it through no-opponent deathmatch.
Going to the Movies
So far, I've seen 2 new movies over winter break.  First I saw Bicentennial Man, which was okay but kind of slow and sappy.  Most Robin Williams movies tend to be like that.  It was about a robot who developed a personality and wanted to become more human.  A few days ago I saw Galaxy Quest, and I enjoyed it a lot more.  It was a spoof of the old Star Trek, with Tim Allen as the Captain Kirk-type character and Sigourney Weaver as the character who repeats what the computer says.  The movie is about the cast of an old TV show, also called Galaxy Quest, that are mistaken for real space heroes by a group of visiting aliens.  The actors are forced to join a war and command a working replica of their ship from the old show.  There's a lot of humor, especially for those who are familiar with Star Trek.  For example, when the aliens built the ship replica, they put in a useless crusher area just because it was a plot device in one of the episodes.

December 27
I am having so much fun with Unreal Tournament.  I know I keep saying that, but it's true.  The more I play, the better it gets.  First I played more of the original Unreal through the UT deathmatch trick, right up to the Sunspire.  I didn't want to trudge through the Sunspire again because it's so boring.  But then again, so were Terraniux and ISV-Kran.  Maybe I'm just tired of all that switch flipping and button pressing.  It's no matter, though, because after that, I started a tournament game.  That's the single player game, with AI-controlled unique enemies.  There aren't the wide variety of models that you get in Quake 3, but the characters have different playing styles.  Some may be more reckless than others, while some have a favorite weapon that they go after all the time.  Unreal Tournament is supposed to have a plot, about after the war with the Skaarj, people on the mining colony got restless and set up a tournament with high-powered weapons.  It's basically the same kind of story as a fighting game like Tekken.  Before each match, a bio is given of all the characters describing who they are and why they're fighting in the tournament.  Most of them are criminals and psychos, while others are bored civilians and soldiers.  I played on Average difficulty (the second easiest).  I figured that I would be getting a good challenge, but if I lost, it would be no big deal because I could just say, "Well, at least I'm not losing on the lowest difficulty level!"  The deathmatch tutorial doesn't really get into the finer points of combat.  For that, I recommend practice sessions at lower skill levels to see what all the weapons can do, and higher skill levels to pick up on strategies.
Another way to play Unreal maps
Yesterday, when I went all berzerk over playing the original Unreal with UT, I really didn't tell you the best way to do it.  I've updated the list in yesterday's entry so that it describes the new method.  Sorry about that if you were reading this yesterday and decided to try the trick.  I still think it's kind of cool how Unreal Tournament is almost completely compatible with the original Unreal.  I don't know if Quake 3 can run Q2 maps, but I'm guessing that since it's a whole new game engine, with a different model format and rendering technique, it won't.
Two new Dragonmech textures!
The dragonmech you see in the screenshots uses the first texture I made for Arokh.  That was just a placeholder graphic, and I knew I could do better.  I made a new one after that, meticulously using Paint Shop Pro 6's vector objects, but it still didn't have that "metal" look.  That's when I decided that maybe I shouldn't try to do this myself, so I had someone else make a metallic dragon texture.  So far it looks the most like real metal, but it's a bit too light gray for what I had in my mind.  Maybe I'll try making it darker and see what it looks like then.  The new dragon textures are shown on the dragonmech screenshots page under the Drakan links.
Brought in for questioning
I totally forgot to post the answer(s) to my Question of the Week yesterday, so here it is today.  The question was:

Question of the Week: Sometimes a game ships with a lot of bugs.  This is often the result of a publisher who wants the game out by a certain deadline and limits the amount of time a developer can spend on making it.  What do you think about this?

Answers:
Computer games shipped with bugs? Its not ideal but if patches are forthcoming and the bugs aren't crippling it not a big deal to me. To someone not hooked to the net it could matter alot though. I never had any problems with Draken but many folks did. I suspect  a reputation for bugginess hurt sales. Whille I prefer Draken and especially in the early levels see lots of nice little acts of love details it does feel rushed in some ways compared to Hereticii, who also admitted they were rushed. It's great when they give patches or enhancement packs to make up for this rush but to take a little more time before shipping would be ideal but it's not an ideal world. I,m more concerned with the hidden cave, monster or idle animation or little fun detail that got lost. this almost never gets put in. Kudos to Raven for including a few such things including a new player model in their hereticiiEP. Ship no game before it's time just may not be always possible with all the different systems out there but a better effort probably could be made.
   best regards,
      Steamteck

Well, here's what I think.  Computer games are much harder to get working than console games because they have to make allowances for compatibility issues.  There's no telling when a game will be finished and how many more bugs will appear in the programming, but publishers have deadlines anyway.  Sometimes developers can get things done without a hitch, but other times the developers have to rush to get the product out the door.  This is usually done to have the game released during a busy holiday season, or whatever the marketers think will be the best time for sales.  The game suffers for this with technical problems and incomplete features.  The promise of patches to fix a broken game shouldn't be standard in the industry, but we see this happening far too much, like with Drakan, Daggerfall, Ultima IX, and the original Unreal.


December 26
'Twas the day after Christmas, and all through the house, not a creature was stirring, because we were practicing for when the neighbors try to raid our house after Y2K hits.  Yes, in only six days it's going to be the big one.  Since all computers in the world are connected now, any computer that is not Y2K compliant will spread a nasty bug to all the others, causing them to malfunction.  That will cause many problems all over the world.  The nuclear warheads that have been programmed to defend against chronometric weaponry will detect a 100-year chronofluctuation and detonate automatically.  Computer-controlled cars will experience negative 100 years in a single moment and increase their speeds to compensate, making them crash into pedestrians and fly off cliffs.  ATMs will spew out money, and traffic lights will blink randomly.  The moon's eclipse regulator will lose orientation and either make it fly off into space or crash into the earth.  That won't stop the tides, though, for when the computer that controls the earth's rotation malfunctions, the planet will quickly spin the other way, causing the oceans to flood the continents and everything not attached to the surface to be flung into space.  Weather control systems will get the seasons messed up, and it'll snow in the Sahara and shine in Siberia.  Another cause of this will be the malfunction of the earth axis computer, which will fail to regulate the spinning of the earth on its axis.  The earth will be without seasons, and all plant life, and subsequently animal life, will die out in a matter of years.  It'll be the great apocalypse we were all warned about!  In case you couldn't tell, that was a complete exaggeration.  There's probably nothing serious that will go wrong when the clock strikes midnight on January 1, 2000.  I haven't really been preparing for it, I've been playing Unreal Tournament.
The old and the new
I discovered something really cool about Unreal Tournament while I was trying things out.  You know that mod that lets you play as one of the original Unreal characters?  Well, I found a way to actually play the original Unreal, with the new updated weapons, in UT!  It doesn't work exactly, but all the basic elements are there.  The enemies, the objects, the special effects, the level transitions - they all work essentially like they're supposed to.  Here's the catch: you have to have the original Unreal in order to make it work.  But, it's still cool to see the new weapons in action against old enemies.


Fighting a Skaarj in Rrajigar Mine... with a Pulse Gun!  How can this be?

To make this cool trick work, here's what you have to do:
1. In the file UnrealTournament.ini, look for the line that says "Paths=../Maps/*.unr" and add the line "Paths=../../Unreal/Maps/*.unr" after it.  Basically, you're providing a path to your original Unreal map directory.
2. Look for the line that says "Paths=../Music/*.umx" and add the line "Paths=../../Unreal/Music/*.umx" after it.  That's the path to the original Unreal music.
3. Start up Unreal Tournament.  Since you changed the .ini file, it'll tell you that it's starting up for the first time.  Let it detect the video card again, and change the video options in the game back to what you want.
4. Start a practice session on tournament deathmatch with 0 bots, no translocator, no time or frag limit, and classic mode.  It doesn't matter what level you go to.
5. While in the game, open the console and type "open vortex2".  The game will start loading, and...
6. You're in the first level of Unreal!  Now you can relive the original single-player experience, but there are a few differences.  Since you're still technically in deathmatch mode, weapons and items will respawn, and when you die you go back to the beginning of the level instead of having to reload.  When you collect items, you use them instantly now, and the translator doesn't work.  Also, you can't save the game.

So there you have it: proof that Epic made a really good game without making any radical changes to its engine.  They've improved the net code and the 3D stability, but that's about all.  They had more time to work on designing good levels and game modes because Unreal Tournament was halfway done when they started.  This also means any deathmatch levels made for Unreal will work in Unreal Tournament, so there's already a large supply of levels.


December 25
Merry Christmas to all, and to all a good night!  Really, I mean that: good night, because as I write this, there are only 20 minutes of Christmas left.  And what a Christmas it was for me!  I got a new watch, some shirts, a few books, and my brother and I collectively got 5 new video and computer games!  He got Pac-Man World and Frogger, which I'm not sure about, and Crash Team Racing, which I've played before and I know it's good.  I got Final Fantasy VII, an excellent role-playing game, but I didn't even open it today because I also got the full version of Unreal Tournament.  When the demos of it and Quake 3 were out, Unreal Tournament was still better, but now that I've played the full version of UT, I've found it to be much better than anything Quake could ever offer.  One really cool part of the game that's not in Quake 3 is Assault, where you take turns attacking and defending a fortress.  The winner is whoever takes the shortest amount of time while attacking.  It's a really cool feature because it adds a strategy element to the game.  You have to learn the map to be efficient while attacking, and position your team to hold back the enemy while defending.
An Unreal Tournament overview
Since I did an overview of the demo, I might as well do one for the full game too.  There are about 50 maps total, as opposed to the 6 in the demo, and they're all unique and have a different theme.  Many of the levels are stone castles and forts, but there are a lot of other kinds of level, like a spaceship zooming through space and a huge pirate ship.  One of my favorite Assault maps is on a train, and the attackers have to make their way to the front of it.  You really have a feeling of speeding through a dark canyon.  I haven't tried many Domination or Capture the Flag levels yet, but from what I've seen, those are well implemented.  There are some new weapons in the full version, most of them carried over from the original Unreal.  There's the Ripper, which shoots ricocheting razor blades and can decapitate opponents.  The Flak Cannon fires shrapnel like a shotgun and is good at close to medium range.  The Chainsaw is only available through a mod, and it's everyone's favorite Doom melee weapon, with the power to slice heads off.  The Sniper Rifle is a precision weapon that requires good aim, and it can also decapitate players if aimed just right.  The Biosludge Cannon is one of my personal favorites, and while it has been dismissed as a weak, clumsy weapon, I've found the green goo to be useful as proximity mines, and a charged shot can do a lot of damage if it connects.  The Redeemer is the most powerful weapon of all, firing a missile that can be guided, which explodes and creates a shockwave that destroys everyone within its reach.  It only has one shot per pickup, and you run the greatest risk of killing yourself with it.  The bot AI is still excellent, and they seem to be able to learn where all the secrets are on a level, especially on higher skill levels.  I've become proficient at using the Sniper Rifle against opponents for instant kills, but only when they stand still.  Higher skill bots don't stand still too much, and I always get blasted by a rocket or shock blast whenever I try to aim at them.  I haven't checked to see how many servers are on the list, so I couldn't tell you about online performance yet, but if it's anything like the demo, it'll be fantastic.  By the way, remember that intense Unreal deathmatch level I was talking about, with the eightball gun and the big circular room?  Well, it's called Morbias, and it's been revived in its original form as Morbias][ in Unreal Tournament.  This time, rocket launchers spawn in the side tunnels, while a Redeemer spawns in the middle.  That was my real chance to compare Unreal Tournament with the original Unreal using the same level for both games, and UT does it a lot better.

December 24
It's Christmas Eve!  Of course you already knew that.  Maybe I should be saying Happy Hanukkah as well, but that's already over.  I don't know when Kwanzaa is, but if it's later than today I'll say Happy Kwanzaa too.  And all the other cultural winter holidays - well, happy them too.  Sorry for being so Christian-centric, but my family celebrates Christmas with all the usual themes, like the music, the tree, and the Santa Claus spirit of giving.  But it'll be a Christmas without the Sparrow's Nest, so I'll have to look for other pages to read in my spare time.  I could always visit message boards, but after a while you start to get bored with them.  If you still want to see my tribute to the Sparrow's Nest on here, it's under the Computer games section of the link list.
Accused of Heresy
I tried looking for Heretic II almost everywhere, and I still can't find it.  I've heard it's a really good game, but it didn't sell very well, kind of like Drakan.  I can't believe nobody is carrying it!  I guess I'll have to order it off the Internet, and of course that means I'll have to wait a few days before I get it.  It's probably less time than it would take to find it in a retail store, though, so I think I'll order it sometime soon.
Pilgrimage to Mecha
Now, about my Dragonmech level: I've decided that the current dragonmech texture isn't good enough.  I made it in about 10 minutes, and all I did was grayscale it, blur the texture, and add some white lines.  Not very metallic-looking at all.  I haven't even finished the desert level yet, but I've been doing a few things other than working on it.
An Unreal comparison
I tried playing both Unreal and Unreal Tournament online today, just to see how much it had improved.  I started with Unreal (v. 225f), just to do things in order of production.  I started up the multiplayer list and saw about 100 servers.  I chose the one with the lowest ping, tried to join it, and it had to download a new level, which was 1.9 megs.  After it finished, the game started, but my player wouldn't spawn.  I could walk around the level, and I saw other players walking in place, but I had no weapon and couldn't get any items.  When I pressed Esc, the game froze up and I had to disable it from Windows.  I tried the whole process again, and it did the same thing to me, only with another 1.9 meg map.  I decided to try it again, thinking third time's the charm... and it worked!  Finally, the game had started up and I was in the middle of a pulse-pounding deathmatch!  Actually, it was really confusing, and there were a few anomalies.  For example, when I pressed the fire button, my shots went off a fraction of a second later instead of instantly.  I found this incredibly awkward at first - after all, I was used to Drakan deathmatch, and there's no weapon delay in that game.  The map I was on had only the eightball gun, which is like a rocket launcher, and everyone was being bombarded from all sides.  Then the next map started, and it was another custom level, which automatically downloaded.  This one worked, and it was a bit better than the eightball gun arena.  It had all the weapons, and I got to see how they worked in deathmatch.  Unfortunately, I found them all to be equally weak and ineffective, possibly due to the lag.  The server cleared out as players started leaving, and I exited the game and started up the Unreal Tournament demo.  I opened its multiplayer window and saw about 14 servers that were still running the demo.  Once again, I tried the one with the lowest ping, and it worked with no problems.  I was in the middle of the Morpheus map, fighting against other players and some bots, I think, or maybe they were human players who chose bot names.  It was hard to tell the difference.  All the strategies I had used against bots worked against the other players as well, and I did pretty well.  I did lose the connection once and have to reconnect, but that must have been my Internet connection stalling.  It does that sometimes when I'm surfing the web, too.  The weapon delay was still there, but it wasn't nearly as bad as it was in the original Unreal.  I didn't find myself dying for apparently no reason as much.  Overall, I'd say it was a much more fun experience, and I'm glad Epic worked so hard to improve the Unreal engine and net code for Unreal Tournament.

December 23
Well, this is it.  Today was the last day for the Sparrow's Nest, and it will be my last day of this tribute.  Tomorrow I'll change this page back to either the original Sine Wave format, or a special Christmas format.  I will, however, keep the Sparrow's Nest tribute style page as a link on here, so the memory will be preserved forever, or at least until there's no more Sine Wave.  Don't worry, though - I don't plan on leaving this site anytime soon.  The Sparrow's Nest was updated daily for one year, since December 23, 1998.
A Sparrow's Nest retrospect
Since Sparrowslain didn't have the time or energy to do a complete retrospect of her page on the last day, I'll give you the info on what was posted on The Sparrow's Nest, in chronological order.  Forgive me if I messed up some of the details, but it's hard to remember specific events from earlier on.

-It all started with Heretic II.  Sparrowslain used to write a page called Cult Crowd Control for hereticii.com, but that page is no longer available.  There were some misunderstandings on the message boards, as well as corporate meddling from a few Ravensoft publishers.  The Sparrow's Nest was started as a source of Heretic II maps, skins, and blade match servers.  Then the dreaded expansion pack, which added a lot of bugs to the game, was released, and it ripped the H2 community apart.  Those who regularly visited the Nest moved on to other games.

-After the Heretic II incidents, Sparrowslain decided to take a stand against the stupidity and hypocrisy of the game industry.  This includes sexist remarks and attitudes, false claims of what's in the game, and programmers whose egos could fill the Grand Canyon.  Of special note is an article written by Kenn Hoekstra, systems administrator at Ravensoft, that tried to tell why more women weren't playing games.  The article missed the point entirely, and Sparrowslain pointed out all its flaws.

-Then, along came the demo for a game called Drakan: Order of the Flame.  The demo was excellent, and it really captured the feeling of flying through canyons and mountains on a dragon and exploring caves.  Sparrowslain played it a lot, as well as some other games like Shogo: Mobile Armor Division and Quake II.  Finally, the complete game of Drakan was released, but unfortunately, the gameplay on many of the later levels didn't have the depth of the first few, and multiplayer was extremely buggy.  Some patches, released a few weeks later, made it a little better, but there are still some glaring problems.

-Rogue Spear is the sequel to Rainbow Six, and it's a stealth-based game where you control an elite team of anti-terrorist agents through museums, castles, and airfields to rescue hostages and take out the enemy.  Sparrowslain was addicted to this game because it has a real feeling of teamwork and precision tactics.  She even made a series of Rogue Spear Funnies, with screenshots from the game and word bubbles showing what the characters might be saying or thinking.

-Finally, the biggest surprise of the year showed itself.  Sparrowslain was never a big fan of Unreal.  The graphics were flashy and gaudy, and you couldn't really play it online.  So when a multiplayer-based sequel to Unreal was announced, Sparrowslain thought she would hate it, and she was ready to rip it apart.  However, the demo proved that Unreal had redeemed itself and made up for the horrible multiplayer in the original Unreal, because it was actually a good game.  In fact, it turned out to be better than the latest installment of id's dominating franchise, Quake 3 Arena.  Q3 deathmatch was basically the same as Quake II, but with built-in bots and new rendering methods.  UT added a lot of features to the multiplayer experience, like a teleporter device and a game mode called Domination where you take control of areas in the level and try to hold them for as long as possible.  It has been said that id, once the young rebels and leaders of the deathmatch craze, have now fallen back, and now it is time for Epic to take the crown.

So there you have it.  Some highlights of the Sparrow's Nest, condensed into one entry.  Now it is time to give a fond farewell to that great site, and always remember the motto: "I would rather lose a fight than suffer a beating."

The feud continues
Things couldn't be more peachy in the Drakan community!  That's sarcasm for you.  Actually, there's more pointless bickering going on, especially while playing the game.  The hot topic this time is clan mistrust and impersonation, and there's a lot of that going around.  We all know each other, so we know who's doing what, and that can lead to much backstabbing between people in different clans.  It's like if you took 20 strangers and trapped them all in a bomb shelter.  Eventually there would start to be fighting and grudges.

December 22
Yes!  Today was the last day of school for 1999, and now it's time to enjoy a big break from the stress of school.  Of course, I still have some assignments hanging over my head like a cloud of doom, but now it's more like a cirrus cloud.  This means I'll have more time to work on stuff for this site and for computer games.  I'm expecting to get Unreal Tournament for Christmas, and when I do, I'll tell all about it on here.  As for now, I'm just working on Drakan stuff.
Cave in to temptation
I forgot just how hard it is to make caverns in Drakan.  I have to make 2 layers, change all the vertex elevations and square divisions, which are a real pain, and then I have to make sure they connect to everything else with no gaps.  Then I have to filter out the textures I don't need and align all the adjacent cave layers with the others.  There's probably a slant tool, but I haven't found it yet.  The Dragonmech Forest and Mountain are going to be filled with caves... I may not be done by 2000!
Dragonmech screenshots!
For the past few weeks, I've been talking a lot about my Dragonmech Desert level and I haven't even shown what it looks like!  Now, in my Drakan links section, I have a page of screenshots from that level.  It's mostly out in the dunes, but there's an oasis and a cave there, as well as some ruined fortresses that are now used by Wartoks, orcs, and goblins.  The finished level will have a new music sample and a cave leading into the next level.

December 21
There wasn't much time to do anything but study today.  I've got a Japanese test tomorrow, as well as a personal response to the population issue discussion and a physics test, which is the worst of all.  Physics problems are such a pain.  I never know what variables go with what numbers, or what formula to use, or how to convert all the units.  I had a calculus test today, which is just as bad as physics.  Suffice it to say I didn't have much Dragonmech work time today, or time for more of this update.  Sorry there's nothing of value here today, but I'll make up for it tomorrow, I promise!

December 20
I'm almost done making sure everything looks and feels right on the surface of the Dragonmech Desert.  The objects are set so that Rynn can't get stuck anywhere, and the weapons and enemies are more balanced.  The goblins are still to powerful, so I'm going to make them have fewer hit points and slower projectiles.  There's a new way to open a gate, where you fire a missile at the control crystal.  Also, I made a movie sequence that points the camera toward the devastation bomb that comes out of nowhere in the middle of the level.  The health potions are now in barrels and crates, and there's a new Ice Blade that's an improvement on the original Ice Sword.
The toys are back in town
Egad!  I forgot to tell you about two days ago when I saw what might be the best movie of the year: Toy Story 2!  This is the movie that has no bad reviews, according to the collection on the Rotten Tomatoes site.  It's the sequel to the computer-animated 1995 movie about toys that came to life when there were no people around.  Sounds like a corny concept, but it's actually done well.  Toy Story 2 goes into more philosophical issues, like is it better for the toys to be played with and loved by a child who will eventually grow up and abandon them, or to be preserved in a museum and be admired by all, but loved by none?  There's also plenty of humor, like when the toys try to cross a busy street, or a scene in an elevator shaft that parodies Star Wars.  The animation is, of course, excellent, which you've probably already guessed if you've seen the original Toy Story or A Bug's Life.
Let it snow, let it snow, let it snow!
It finally snowed yesterday.  Before that, it was the longest period of time here in Minnesota without snow that actually stuck to the ground.  The grass and trees were completely brown.  The ski team had to practice using roller blades on the street.  Now everyone is going to have to learn to drive in the snow again, and that means more fender benders!  I was kind of hoping for a winter with no snow, just for a change, but it'll be good for the plants, who need the cover of snow to protect them.  Of course, it's really cold too, especially with the wind chill.  You may be wondering why I'm always going to warm climates on my field studies for school.  Well, it's because if I wanted to go somewhere cold, I'd stay in Minnesota.

December 19
Remember that in honor of Sparrowslain, I'm reformatting my page to look like the Sparrow's Nest for the next 4 days.  That page hasn't gotten the readership that it used to, so if you're reading this, go ahead and click on the Sparrow's Nest link to the left.  Find out why Unreal Tournament is so great, how to beat the terrorists in Rogue Spear, and why Drakan wasn't as good as it could have been.  It'll only be around for a few days, so you should get the chance to see it while you can.
Playing 20 questions
Like I said yesterday, I got an answer to my Question of the Week, and rather than put them all on a separate page (I might do that later, like I did with Ethereal Light), I'll post it right here, on The Sine Wave's front page!

Question of the Week: How come nobody ever answers my Questions of the Week?  Is it a plot to keep me from having to think, or is it just because few people read this page?

Answers:
Laziness, really causes me to not answer I guess, but i check in on your site quite often, mainly to see how your Draken stuff is coming along. Your crossroads level really blew me away. Anyway, Your updates are ussually interesting but I.ve just let laziness keep me from commenting. Your school stuff seems pretty far away from me now { I,m 41) but I,ll try to answer some of your questions of the week to let you know folks are listening.
    regards,
      Steamteck

Well, this is the first answer to any of my questions, and I've already pointed out the irony of the first question that gets an answer being the one that asks why no one answers my questions.  I can totally relate to the laziness thing, because I suffer from it too sometimes.  For example, I could be working a lot more on my Dragonmech levels, but there are times when I just want to play a game instead.  But don't worry, I'll have Dragonmech finished, even if it takes a while.

Progress on Dragonmech
Okay, here's what I've gotten done on my level set so far.  I've finished object placement on the desert level's outside area, and now I just have to make a cave connecting it to the next level.  I've created and textures the entrance to the cave, and made it so there's a walkway down into it.  The laser isn't in place yet, but I should try to make one so that I know it's possible.

December 18
Finally, someone answered my Question of the Week!  Isn't it ironic that the first one that gets answered is the one asking why nobody answers them?  In case I get any other responses over the next 24 hours, I'll post it on here tomorrow.  I could make it a separate section, a sort of Question and Answer page.
Raging on the Machine
There's a new twist to my Dragonmech trilogy in Drakan.  Now, the final enemy will be a crystal on top of a tower, but this one will be really powerful.  It fires shots which explode into rings of fire and devastate the land.  I already have one mysteriously appear in the desert, and there will be one in the forest, too.  When you get to the mountain, you will see where the shots are coming from.  There's going to be a new dragon weapon as well: the Laser.  Now the dragonmech will be able to fire a continuous energy stream, but you won't get it until the mountain.  As for my progress so far... I'm about halfway done with object placement in the desert, and then I have to make the cave connecting to the forest level.  I don't know what special effect I'll use when the dragonmech gains flight powers, but it doesn't really matter.
Preparing for the end
Since the Sparrow's Nest will be closing down on the 23rd, I thought I might do something as a tribute to such a great effort.  I've decided that, from today to the 23rd, I'll temporarily change the look of this page so it looks more like the Sparrow's Nest.  I've always enjoyed reading that page every day.  Sparrowslain, you will be missed.

December 17
I got some much-needed rest today, but not before working a little on my Dragonmech Desert level for Drakan.  Mostly I'm just placing enemies and walls now, and making sure Rynn can't get stuck anywhere.  I've recorded the third music track used in the trilogy, this time off Deep Forest III: Comparsa, which has fewer ambient tracks than the other two CDs.  My level is turning out okay.  It's still a lot like my other single player one, but there's a lot more atmosphere this time, as well as some cool new extras.  I think the metallic dragon will be the main draw of this level set.
Climb to the summit
Well, this is it.  The final weekend before the Great Mock UN Summit Thing.  I've got to get psyched for it, and dress up in proper attire, but all the psyching in the world won't make up for the fact that our group doesn't really have a finished speech yet.  At least from what I've heard, it doesn't, but we haven't gotten to meet for enough time to tell.  The most I can do now is do the best I can with my position and role in the roundtable.
The Q3 reviews are in
Some Quake 3 reviews are out now.  Gamespot gave it a 9.2, knocking it mostly for the sound and lack of innovation, but seeing it as a good instance of what it is: a pure deathmatch game.  While simple deathmatch may be fine for some people, most are ready for new experiences.  The Gamecenter review, which gave it 7 out of 10, recognizes this, and it also addresses some issues with high system requirements and multiplayer problems.  Let me give you my take on this.  Quake 3 doesn't really offer the variety expected of a multiplayer-based game, and it fails to incorporate user-made mods from Quake 1 and 2, of which there are plenty.  Even the Capture the Flag game is minimal and missing some elements.  I promised myself I wouldn't get myself sucked into the big argument over whether Quake 3 or Unreal Tournament is better, but I find myself going back to the UT demo more often.

December 16
There wasn't any time for me to do any computer game-related stuff today.  I had to write my position letter for the roundtable and get all the Web stuff ready for that big project.  I'm just glad it's done now.  I met with the other environmental activists today, and we don't really have a comprehensive speech put together yet.  Hopefully it will get done by tomorrow, or else we'll miss out on a big part of our grade.  We're all stressed out over this, and we've been getting edgy again.  I got the death statistics for my population project in AP Environmental Science, and now I just have to graph those over the weekend.  Other than that, I'll have more time to work on this page, my Drakan levels, and maybe something for Unreal Tournament.
Fading further into the night
I haven't been playing Drakan online lately, but today I went to the server list to see how many people were playing.  There were only 4 servers with 5 people total who were playing.  Compare that to Unreal Tournament and Quake 3 Arena, which have about 500 servers average, many of them full.  I hardly ever see anyone I don't recognize playing Drakan, so it's not drawing in new people.  The real fun of Drakan is in the single player, but I haven't seen too many levels for that.  I remember that when Doom was popular, there were hundreds of single player levels being made for it.  You know, I may just have to accept the fact that Drakan is fading away and there's nothing I can do about it.  I just hope the new mods people say they're making come through in the end.

December 15
Today, I looked up some statistics of the country of Guatemala.  The average number of children per woman that are born there is 4.5.  That's a lot of kids, and it's causing the population to rise rapidly, and of course that means land wil need to be cleared to make room.  The problem is that the land is part of the rainforest, which has the most diverse plant and animal species on Earth.  A few of those species may be the key to finding new cures for diseases like AIDS, but if the rainforest keeps being cleared, those species might go extinct.  As a Guatemalan environmental activist (which is my position in the roundtable), that will be my main topic.
Keepin' it Unreal
I'm just having too much fun with the Unreal Tournament demo.  I'm getting the full game for christmas, but until then, I think the demo can hold my attention.  The Gamespot review was up today: 9.4 out of 10.  And Gamespot is a tough reviewer.  They haven't rated Quake 3 Arena yet, but I think it'll score somewhere around 8.5 because it's a good multiplayer game but there's not as much potential for mods and it's similar to Quake 2 multiplayer.  Unreal Tournament has two new features: Domination, where your team tries to control three points on a map for longer than the other team; and Assault, where you take turns attacking and defending targets and see who does it better.  There's no Assault map in the demo, but it sounds kind of cool.  Then, of course, there are the old staples of multiplayer shooters: Deathmatch, Team Deathmatch, and Capture the Flag.

December 14
We're still doing the preparation for the population growth mock UN summit, which they have called a roundtable.  I had never heard of that term before, but there are a lot of weird terms I had never known before I went to the School of Environmental Studies.  Whenever we have a group discussion it's called a jigsaw.  A discussion in which we take turns is called a Socratic seminar.  There are also two areas of the school called the forum and the centrum.  I'd heard of forums before, but this one was actually the lunchroom.  The centrum was really the main teaching area of the big group, but I guess "centrum" sounds fancier or more academic or something.
Set transporters on telefrag
There's a little trick you can pull with the translocator in Unreal Tournament, and it goes back to the old days of Doom.  While it's not really as useful as others, it's kind of fun.  You can fire the translocator in the direction of opponents, and when they step onto the same area as the disc, teleport into them and they will be telefragged!  It's hard to pull off, but if you can dominate a match using only the translocator against the highest difficulty AI players, then you have real skill.  It's a nice challenge.

December 13
I'm really sorry about not having yesterday's update ready.  I won't fall behind, though, and I'll always have something new for every day I'm here at home.  That brings me to my next topic: the Ethereal Light story.  I'm going to put that on hold for a while because I really need to think of some new ideas for it.  It needs fine tuning and inspiration to make it seem more captivating and draw in the readers.  Also, if you can believe this - the main element of the story, and quite possibly the reason I started writing it in the first place, has not been explored at all!  That's right, the idea of multiple paths that converge on a few key points was not even a part of Ethereal Light.  I guess that would have been even more confusing, though.
In the fog
Ever since I listened to the first Deep Forest CD and watched a video about them and how they mixed their own techno style with the music of an African tribe, I've been thinking about how little people know about other cultures, and how people don't really seem to care.  And then I think about TV, and all the lame copycat shows out there, the 100 apartment sitcoms that are all the same, and how the few good shows that break any sort of standard are shot down after one season.  I've already mentioned Roar, the fresh, daring show about the Irish rebellion against Roman conquest during the fifth and sixth centuries.  Maybe it was too expensive to make or something.  I'm thinking about starting a project called Zero Visibility, which would focus on social and ethnic groups that have very little, if any, representation in mainstream American culture.  My goal is not to thrust these groups into the spotlight or exploit them.  That has been tried before, and it has failed miserably since people think that everything they haven't seen before is just a fad, or it scares them and they try to silence it.  I only want to find out more about the diversity of planet Earth, and create a resource for others who would like to do the same.  My only problem is finding out where to begin.  Perhaps, after my Costa Rica trip, I'll start with some examples of the culture I see there, and I'll add to that as I find out more.

December 12
I finished my Yellow Raft/Ceremony paper today, late at night, after working on a top secret web page project for school.  It's a site about my position as a Guatemalan environmental activist, and it'll be up here as soon as it's finished.  I've always made my assignments into web features to make up for lack of other useful content.  I completed the Abstracts 1 and 2, and I need to have 2 other things done by tomorrow.
Walk a mile in my shoes
Today, I saw the movie The Green Mile, which was based on the Stephen King series of the same name.  It was such a good movie.  I haven't read the books, so I couldn't really give a comparison, but they did a good job with the movie.  It didn't rely on special effects like Titanic, but the special effects in The Green Mile weren't bad.  The atmosphere, the characters, and the story were all incredible.  Another movie I want to see is Toy Story 2, which also has Tom Hanks in it.  Everyone seemed to like that movie.

December 11
I played more of the Unreal Tournament demo today.  That is such a great game.  The AI is good, and it even has a few human imperfections at lower difficulties.  I noticed that sometimes it used the strategy of firing several slower-moving shots to the side of the opponents so they might run into one of them.  I use that strategy all the time against players who like to dodge, even though it hardly ever works.  One of my favorite weapons is the Pulse Rifle, because of the beam attack.  It's a lot like Quake 3's lightning gun, which is cool too.  The shock rifle is another good weapon because it is so versatile.  It's a railgun, it's a plasma cannon, and it's a BFG 9000, all rolled into one!  But if you want a Quake 3 style railgun, go with the InstaGib Deathmatch game.  It'll keep you watching your back.
And the game goes on...
I've been playing some more Drakan multiplayer now that everything's cooled down, and it's still fun.  There aren't as many levels being made as there used to be, but some people say they are working on some really good ones.  There's one called Days of Glory that I've seen being tested for a few weeks now, and it looks like they're working hard on it.  I'm still working on my Dragonmech Trilogy, which is a series of single player levels with a metallic dragon who gains flying abilities on the second level.  Also of note is Catalyst's new mod, which still remains under wraps.

December 10
A pox on me!  In all my forgetfulness, I didn't think to change the line at the very bottom of this page for this week.  It's just a detail, but every little thing counts, sort of like in poetry.  I've been really out of it for the past few days, but it gets better on the weekends.  However, today I took a look at that book A Walk in the Woods by Bill Bryson, and I kind of know now why my school assigned it to the juniors.  It's a story about an inexperienced, rude guy who walks the Appalachian trail, and supposedly it's very insightful, but it didn't really seem that way to me.
I'm quaking with anxiety
I finally downloaded the Quake 3 demo.  Not the demo test, not the tech pre-alpha release, but the actual demo.  Overall, I'd have to say it's an okay game, but it's not really cutting edge.  It's just Quake 1 and 2 deathmatch with better graphics.  And about those so-called "curved surfaces" - they're not so much.  The surfaces are replaced with polygons in the renderer, so it's really nothing you couldn't do with any other game.  It's actually just a form of texture compression in the BSP files.  You see, no video card on the market today, at least none used for games, can render actual splines in real time.  As for the gameplay, it seemed like there was less variety than other games, like UT.  There were only 4 levels with predetermined scenarios, and none of the weapons have any kind of secondary fire mode, so that aspect is limited as well.  The Quake 3 demo had more models than the UT demo, and they even said the name of the character model as it entered the game, but that's not such a big deal in my opinion.  Q3 delivers on good old-fashioned deathmatch, but it's nothing you haven't seen before.

December 9
It's the holiday rush, for both my house and everywhere else.  My parents are running around trying to find gifts for everyone, and then there's the whole ordeal of wrapping them up and sending them off.  I, however, have a huge load of school stuff to worry about over the course of the next week.  We have to do another big, ambitious project for AP Environmental Science involving statistics about death rates.  I'm supposed to go visit cemetaries and look at obituary pages.  What a big pile of fun that'll be!  Then there's that mock UN summit hanging over my head.  I'm supposed to have the menu page of the Guatemala Environmental Activist web page done by tomorrow, so it's a good thing I know how to make web pages.
Alienation in Area 51
As you might know if you've been reading this page, the topic of alienation has come up a lot in my school assignments for literature.  Well, it's also come up in my life, whether I want it to or not.  Like, at lunch yesterday I said "You know, I think smoking is just a dumb habit", and they all laughed at me and told me I say the most stupid things they've ever heard.  And they don't even smoke, either.  All right, the actual words I used may have been slightly different from what I put on here, but the effect was the same: smoking is stupid.  I think no matter how you say that, it sounds like a good truth, and if you think otherwise then you obviously haven't done research.  Smoking has no good effects, only bad, on your health and also on your money.  You become a slave to the tobacco companies, and it's never fun to be a slave.

December 8
While surfing the web, looking around some game-related sites, my Internet connection stopped and wouldn't work again.  This is not the first time this has happened, but the other time was when I accidentally left it on all night and it used up my time for that day.  I don't think that's what happened today, though, and it may not connect even past midnight.  You might not even see this page today, but you're not missing much.  It's just the same old school stuff.
ActivistX/Com
We're doing a mock UN summit later this month, about the issue of population growth.  It is estimated that by the year 2040, the world population will double.  The highest growth is in Africa and Asia, where large families are common and more people live in poverty.  I play the part of an environmental activist from Guatemala, and my position is that the high population growth rate will be harmful to the environment and deplete resources.  I'm thinking of using the rainforest as an example of a resource which is being destroyed to grow crops and mine metals.
Dragonmech is coming, slowly...
If you still remember that I'm making a trilogy of single player Drakan levels, you may want to know that I worked on my Dragonmech Desert level.  I still can't get the walls to lower when I defeat the crimson knight, but I think I'll do something else besides that.  There's also a knight that throws fireballs, but since the size is scaled up, it has the tendency to hop up the mountain.  The level is turning out just like my Crossroads project, but I'll make the Forest different from that style.  It'll have more dragon flight and cavern exploration.  As for the Mountain, only time will tell.

December 7
I finally finished Yellow Raft today, and now all I have to do is type up a rough draft of my literary analysis essay about it.  Piece of cake: I'll just write stuff tonight and brainstorm until my brain gives out.  That's the thing about rough drafts - you don't have to think much about what you're writing, and if one of your ideas is good, more power to you.  I did pay the price for staying up so late yesterday, though.  This morning, I couldn't get out of bed, despite having both a buzzer and radio alarm thundering at an unbearable level.  Sometimes I think... sigh... sleep might be the answer.  Like every human being, and every animal, I require some time to rejuvenate.
Drakan Family Feud
I've had it with the entire online community atmosphere.  It's too full of people hating each other and doing everything out of spite.  Also, the chat is nearly incomprehensible if you don't know what to look for.  The whole thing operates on a time warp system anyway.  I realize I can't do anything about that, but it's all so pointless.  From now on, all my Drakan attention will be focused on my single player level rather than anything in multiplayer, so you will not see me on the servers as much as before.

December 6
Absolutely nothing happened today.  I went to school and did some useless stuff, like listen to talks and finish up the last of the derivatives.  But I didn't even have math! However... it seems that my procrastination has finally caught up with me.  I've put off my Yellow Raft assignment, and now I'm not even done with the book.  I'm supposed to have written a rough draft of a paper comparing it to Ceremony.  It's 1:15 in the morning now on a school night, and I've given up on that homework.  It's just too much for my brain to handle now that it's turning into jelly from lack of sleep.
The faithful
Even though I stupidly put off the book reading, I still played a little Drakan online.  I got the chance to test out a level with weapons based on Final Fantasy VII.  There was a collection of various swords, staffs, and blades from the game, and they all used new models made from existing Drakan objects.  Now, if only the multiplayer game weren't so buggy all the time, it would be so cool.

December 5
Whew!  I just did four pages of calculus problems and now my brain is about to explode!  I had two weeks to do them, and the teacher said "Whatever you do, don't put them off to do all at once," but here I go and disregard that advice.  Ah, the fine art of procrastination.  Someday it's going to catch up to me and I'll pay dearly for my lethargy.  But now, that's one more assignment nearly done... but tomorrow, I have to write a big paper on the book A Yellow Raft in Blue Water, remember that?  I haven't even finished the book yet!  I'd like to say that's because I've had too much stuff to do for school, and that's partly right, but I also play Drakan multiplayer a lot.  It's an addiction, but I'm just about to get over it.
Netscape: Arrrgh!
When I visited Surreal-News.com to ask a question about the modeler, it crashed my browser.  I use Netscape 4.6, which I find to be better than Internet Explorer, especially because if I switched to Frontpage to write this page, it would be incompatible with the Composer format.  Anyway, it's really annoying how Surreal-News.com does that.  I think it may have something to do with the advertising, because I've noticed other pages that do that.  It doesn't really crash per se, it just goes into a state of limbo where links don't work and when you close all the browser windows, the browser itself doesn't close.

December 4
Success!  My Shock Arena level is now available from my Drakan links page, and I got Rynn to run faster.  Since I couldn't figure out how to change Rynn's running speed from the database, I found another solution.  I made it so that Rynn automatically uses a speed potion when she respawns, and it lasts forever.  And yes, I can say Rynn's name here because it's December and the other word is in the November section, so nobody will accidentally come here looking for a certain texture replacement.  In Drakan MP today, which still has very few people, I let some other people try Shock Arena because they were bored with the other level, and they all said it was a good, fun level.  But it still can't hold a candle to the great Ice Arena.  That level is one of the best, even better than the levels that come with the game!
Failed again...
As you can see, it's not 7:00 to 8:00 that I'm writing this.  It's 2:00 in the morning... again!  I just can't break this cycle of destruction.  And tomorrow I have so much to do, and I put it off yet again.  But this page isn't for whining, so I'll just try to be more diligent and get things done without the fanfare.
Maybe I need help
I'm not talking professional help, although that is something to consider.  I'm talking about help with writing this page.  Maybe I should send the Ethereal Light writings to someone else so they can give me some advice on where to take the story.  Right now, I'm sorry to say this, but I may be running out of ideas for it!  There's only so much you can do with a journey through the desert... unless I keep adding new stuff.  But like I said, it's 2:00 in the morning, and new stuff isn't coming to me very fast.

December 3
Well, I've hit kind of a snag while making my InstaGib level (now called the Shock Arena).  It seems I don't know how to make Rynn run faster in multiplayer - even though it works on other user-made levels, it doesn't work on mine.  So I've been asking people how to do it, and if they don't know, I'll ask someone at Surreal.  Then, it's time to work on the Dragonmech trilogy once more.
Last Days of Drakan?
Drakan's multiplayer was never very popular, and now it may have reached its twilight.  There are usually around 12 to 15 people on the servers, mostly the same people, playing the ground combat game, but tonight I saw nobody at the usual hangouts.  And by "usual" I mean the Surreal and Psygnosis servers.  There's also one run by an absentee player, and another one run by fans of Final Fantasy, but those weren't there tonight.  I'll always have fond memories of playing that game.  Even if it crashed a lot and there was a ton of lag, it was never about domination anyway.  We are such a small community that we come to know each other.  That's why the forums are still going strong.  There are very few new people posting messages there, but we've found it a good place to talk about things.  We'll probably move on sometime now.  When I get Unreal Tournament, most of my time will be spent playing and making levels and mutators for it rather than doing more Drakan stuff.  So, I'd better get finished with my current projects quickly if I want them to be seen at all.
Late again... I should start sooner
I always wait until the final hours of the night to write this page and add to my story.  Now it's gotten to where I'm too tired to write anything meaningful, or make it sound coherent.  Also, I haven't been keeping up with my email, and I should try to do that.  So tomorrow, I'll see what it's like to update this thing at 8:00 or 9:00 in the evening instead of 2:30 in the morning.  Sorry, that's about it for now.  I'll try to make up something fresh tomorrow.

December 2
There's an idea for Drakan that I've always wanted to try.  It's a version of Unreal Tournament's InstaGib mutator, where each player is equipped with a superpowered shock rifle that explodes enemies in one shot.  I've taken that idea and made a Drakan level that uses the same weapon.  Of course, it's a ground multiplayer level, like most of the others, but this is more of a different idea.  I'll have the level ready by tomorrow, because it was so simple to make, so check it out if you're interested.
Selling the farm
I'm done with my Agroecology unit now.  It was only seven days, but I think I learned a lot about sustainable farming.  Now I have a hundred math problems to do for calculus.  It's a sheet of derivatives I have to find.  What fun!  I'm going to miss that Agroecology class.  I never thought I could have any interest in farming, because that always seemed like something for other people who weren't familiar with computers or technology.  But technology is a big part of the agricultural world now.  I guess all things progress in that way.

December 1
I don't really have an update today.  I spent most of my time working on my final project for Agroecology.  Our class has to bring in some stuff for a potluck lunch tomorrow, but I didn't have time to make anything special for that.  Hopefully, my classmates won't mind having crackers and sesame sticks.  I got them from an organic foods co-op, so at least I have that going for me.  Since there's no real news, here's the first paragraph of my report:
Agro and Genetic Engineering
In the business of agriculture, many new sciences have been implemented to aid in the process of farming and harvesting crops.  One of those sciences is genetic engineering, and it is one of the most controversial topics in agriculture today.  New crops, such as ones that create their own pesticides and ones that can resist certain herbicides, are the product of genetic engineering.  These new crops have many benefits, but there are also risks, some less obvious than others, lurking below the surface.
I'm sorry, that was lame
Please accept my humble apology for that useless non-content filler.  Tomorrow night is not a school night, so I'll have more time to get things done for this site.  As for now, it's time to get some sleep.  I stopped waking up in the morning when my normal alarm went off, so now I have a buzzer alarm go off at the same time.  It is annoying to no end.

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