the sine wave
April 2000

April 30
My new level, Orpheus, probably hasn't been noticed yet, but if you downloaded it before 4:00 PM Central time today, you'll need to download it again.  I replaced it with a new version of the level that places the walls in the lowest tower closer to the edges.  It's a small change, but it's still enough to cause a server mismatch error, and there have been too many of those already.  I apologize especially for Dragonmire Swamp, which has gone through plenty of confusion.  Maybe I should start testing my levels more thoroughly before sending them to the Drakan sites.
O brave new world!
Our latest book for the School of Environmental Studies is Brave New World, by Aldous Huxley.  Even though it was written in 1932, it still seems futuristic, especially because it focuses on issues that are still controversial today, such as cloning and conditioning.  In fact, cloning is a rather recent issue because of the cloned sheep Dolly.  There are some dated ideas, such as Ford becoming a godlike presence after inventing the assembly line, and it doesn't mention anything like the Internet.  But still, some of the ideas are eerily accurate.

April 29
After checking everything twice and making sure there were no silly bugs, and after tweaking the weapon effects and appearances until they looked exactly right, I finished Orpheus and I think it's one of my best works so far.  I don't think I'll send it to any of the news pages until the contest is over, because I already have 3 of my levels automatically entered in that thing, and I don't want to look like I'm just making levels for the contest.  So, if you're reading this page and are thinking about saying something about the levels on here, wait until May 1.  It's not like I would win anyway, because my last 5 levels have been run-of-the-mill deathmatch-type maps.
So how about this new level?
In Unreal Tournament, there is a deathmatch map called Morpheus that takes place in a low gravity setting on a group of rooftops in the city.  It's very well done and fun to play.  Orpheus is a tribute to that level.  It is low gravity as well, but instead of rooftops, you jump between stone towers on a tropical island.  Weapons consist of 3 bows, 3 magic axes, the thunder hammer, and the SoulTaker.  Be careful not to fall off the rock towers, or you're history.
It may play sort of like Morpheus, but as you can see, it looks way, way different.  That's because there aren't any modern city textures or objects in Drakan.  But I think it's better this way because it's not stealing too much from Unreal Tournament.

April 28
Orpheus still isn't complete, but I did fool around with the weapons and came up with a new axe weapon.  The Axe of Storms is like the other two multiplayer axes, but its magic attack is slower and lasts longer at the expense of power.  At first I was going to make a Blizzard Axe, with an explosion-generator-based freeze cloud, or a Poison Axe, with a poison ring and damage effect, but I couldn't get the graphics to work right.  Those would have been lame weapons anyway.  I also moved the entire upper part of the level even higher so it wouldn't be so ridiculous to have the ground be an instant killer.

April 27
I'm working on a new Drakan level based on the Unreal Tournament map Morpheus.  In fact, I'm even calling my level Orpheus as a tribute to its inspiration.  It's going to be a low-gravity battle on a group of rock towers on an island, with 3 bow weapons, 2 magic weapons, and the Soultaker.  I thought I could finish it tonight, but I really want this level to turn out well so I'm going to spend another day on it.  It even uses a new sky, assembled from one of my Utah photos.

Speaking of trip photos...
After I finish Orpheus, I'll be scanning in my Costa Rica photos and putting the trip page together.  Lately I've been slacking on this, but no more.  From now on, I'm going to be dynamic and productive.  After all, if I can churn out Drakan levels like this, then surely I can work wonders with the Costa Rica report.

April 26
You thought I was done with Drakan level making for a while, but I had a great idea for a level I just had to make.  The only user levels being played online are duel levels, so I decided to make a simple duel arena.  The new map, Edge, is based on the same design as Vortex, and it has a central arena with surrounding health powerups and particle streams where you can power up your sword to 8 different strengths, respresented by different flame colors.
You can't really see things too well in the picture, but it looks good in the game.  Plus, the different sword strengths add some variation to the duel.  You can have a regular duel, one with weak weapons where battles last longer, and even an instant-kill duel if you want.  Plus, players who aren't skilled at dueling yet can battle an experienced player with a higher-level sword, adding balance to the match.

April 25
My Internet connection went crazy yesterday, so I wasn't able to update this page.  You didn't miss much, though.  It's just the usual school business now as I have to spend all my time studying and preparing for exams in May.  Of course, I'll be too tired to do much else, but I'll try to do some more with my Costa Rica page.  That will be my primary focus from here on, now that Dragonmech is finished.

April 24
I tried the Daikatana demo again and finished it, but there wasn't much past the point where I crashed last time.  This time it was a little more fun, especially after learning to issue orders to the sidekicks, but it was still just like Unreal.  There are a few other games I would get rather than Daikatana, such as System Shock 2 or Quake 3 Arena when some good mods are out for it.
Good old sleep deprivation
It has struck again, the feeling of a 4-hour sleep.  It's still my own fault because I'm doing all this Internet stuff instead of sleeping.  Well, that's it.  From now on, I'm doing this page earlier in the day and going to bed at night.  I'm going to start right now, as soon as I write this entry and finish up a few other things.

April 23
It's over now.  Spring break is now ending, and it's time to go back to school and learn more about air pollution and stuff like that.  I can't believe it was over so fast!  Today, I didn't do much except the usual Easter celebration of eating a bunch of candy and chocolate.  I also watched the first part of the Kenneth Branagh version of Hamlet.  It's 4 hours long and faithful to the original play, including all the soliloquies, and it got to be very boring.  Maybe it was just because I didn't understand much of the language.  There were some very cool effects with the ghost, though, and it had good acting and costumes.
Daikatana demo overview
While I was watching Hamlet, I went and downloaded that 102-meg Daikatana demo, just to see if it would be as bad as people were predicting.  I installed it and it actually worked, despite my computer being so prone to errors in games.  I started it up, configured all the controls, and began the first level, which was a green rainy swamp.  When I turned or moved, there was little friction, so it felt like my character was on roller skates.  Also, it was really hard to see anything, especially the mechanical frogs and huge mosquitoes that were everywhere.  I picked up the Ion Blaster, a shameless self-promotion weapon from the creators at Ion Storm, and tried it out.  It wasn't a great weapon, but it would do.  The sound effects seemed a little off, and it sounded like a pinball machine whenever I blasted one of those mechanical frogs.  There were some nice ambient effects, though.  I made my way through the first level and found it to be very linear, with practically no exploration, except for when I got lost after opening the final door.  The second level, ancient Greece, started, and I finally had the Daikatana in my possession.  It didn't control well at all.  I tried using it but could get nothing but random swings with collision errors.  I knew it must be a special sword because it left shining scratch marks on the walls and weird stuff happened to enemies when the sword finally connected, but I found it to be inferior to the other weapons on that level, especially the flying disc.  The disc was a very good weapon and fun to use, especially on the griffins.  I made my way through caverns, streams, and temples until I met up with one of the sidekicks, Mikiko.  She didn't really do much except run away from spiders, but she didn't appear to have any weapons to start with.  Neither did the other sidekick, Superfly, on the next level.  I guess the sidekicks get better as the game progresses, or at least, they should.  Next, I entered the third level, which was the snowy mountain landscape of Norway.  I didn't get to see too much of that because the game crashed when I fell in the river and I hadn't saved because I was saving up all my save gems.  That's another thing: there's a console-like save system, right out of Tomb Raider 3 for the Playstation, where you have to collect special gems in order to save the game.  I guess it's supposed to prevent people from saving every 20 seconds, but a better way to do that would be to just have specified save areas like in Turok 2.  Overall, I found the Daikatana demo to be an average first-person shooter, not much different from Unreal.  I don't think I'll be getting the full game unless it turns out to be really good.

April 22
I don't know why I keep making multiplayer Drakan maps.  People say they like them, but I never see any of them being played.  It's not just my levels, it's all the user-created ones.  Everyone just keeps playing Hill of Fire, Relic, and Sanctuary, over and over and over.  I've gone back to the single player game, and it's still fun to play.  For multiplayer, however, I tried going on some servers and there's just not much variety, not like there is in Unreal Tournament, a game I also play very often.  I'm still going to wait and see what that Traveler's Quest mod is like, though.  It looks like it has potential.
The darkness comes once more
Reality is creeping up on me again.  I go back to school in 2 days, and I have to remember what homework I had to do.  I've finished reading Hamlet, and now I have to fill in an analysis sheet about it.  There's also another dreaded School of Environmental Studies group project where I never feel like I'm keeping up with anything.  This time, I'm really going to try.

April 21
Lately I've been suggesting to the Drakan community that there should be more air combat instead of just ground all the time, but I realized that it was a bit hypocritical because I hadn't made any air maps.  Now, I bring you Oasis, my first multiplayer air level for Drakan.
I'm afraid that's all I have time to write about right now.  There hasn't been much else going on.  It's weird how my most productive week is when the rest of the Internet seems to be slowing down.

April 20
I have for you today yet another Drakan map.  This one is a ground battle level called Vortex, and it uses the standard weapons, armor, and powerups from Drakan multiplayer.  It seems those are the items people are most comfortable with, since the 3 original ground levels are what the servers are playing most of the time.

Make it stop, make it stop!
Remember the new version of Dragonmire Swamp that I made yesterday?  Well, it seems people had a few more suggestions about what to do with the level.  So, I slowed down the arrows and gave them a bigger blast radius, and I made the level darker except for the center, which is now lit by torches, and now there is Dragonmire Swamp 3.  The name of the level is now "Dragonmire Swamp 3" to avoid confusion with earlier versions, and it is placed in a different directory.

April 19
It seems there were a few problems in Dragonmire Swamp, my latest multiplayer level.  The missile bows weren't powerful enough and you couldn't hit a dodging player very well, so it was easier just to use the katana.  Now, I've made Dragonmire Swamp version 2, which has a more powerful bow with bigger arrows.  There are still a lot of collision detection issues with projectiles in Drakan, though, so I don't know if it will ever be able to work well.
Extra, extra, read all about it
I have some extras that I made as an addition to my Dragonmech level series for Drakan.  First of all, I've put together a Dragonmech music pack that includes 2 versions of each of the 3 music tracks.  There's a high quality MP3-encoded WAV version that is for listening only, and there's a version that is of lower quality but can be put into custom Drakan levels.
Overhead Maps!
If you find yourself getting lost in one of the Dragonmech levels, here's something that might help.  I made overhead screenshots in the editor of each of the 3 levels.  These pictures are more for the cool factor than they are for any actual help, but I could make a Dragonmech walkthrough if people want it. For now, here are the level overviews.  Click on one for a bigger picture:


Dragonmech Desert


Dragonmech Forest


Dragonmech Mountain


April 18
Dragonmech is finally finished!  I've been working on it since November, adding new enemies, weapons, and obstacles, and now it is finally complete!  In case you haven't been reading my page, Dragonmech is a set of 3 single player levels with a mechanical dragon in place of Arokh.  It has some new terrain and new challenges to face, and there's a different style than Surreal's original levels.  If enough people like Dragonmech, I might put together a file with some of the resources I used in making the levels, such as the music, and perhaps a walkthrough of Dragonmech if people are getting stuck.

April 17
I'll be honest with you.  I didn't work on Dragonmech today.  Instead, I deviated from that path to create a new level based on Swamp of Mystery.  It's a deathmatch level, Dragonmire Swamp, that uses the archer's bow with exploding arrows, and now there are 3 versions of that bow to do battle with.  The level can be played as a duel, with the arena in the center and the health powerups around the arena.
I think this level will do a lot better than Swamp of Mystery, since CTF isn't very popular.  The duel aspect will at least make it a good level if there are only 2 people.  Don't worry, I'll continue work on the Dragonmech level series tomorrow.

April 16
The area inside the mountain is now populated with enemies, and there are a few obstacles too.  I still need to work on the top of the mountain and the area with the Skulldragon.  That's the final enemy you face before you fly out of the caverns and find Arokh.  Then comes the very last part of level creation, which is making sure everything works right and adding the final ambient touches to the levels.

April 15
I tried to play a game of Rocket Arena for Unreal Tournament today, but it crashed my computer when I selected it in the menu.  I have no idea why this happened.  Oh well... I guess it is just version 1.0, but knowing my luck with Unreal mods and editing, this problem will only happen to me.  Maybe I should mess around with some settings or check the functions to see why it's crashing.  The specific error is an infinite function call.
Dragon along
The caves around the Trail of Terror, and the outside area of the huge mountain, are now complete.  I put in a few magic crystals and some stashes of health potions.  Also, I fixed the visibility bug at the base of the mountain by manually changing the visibility information.  Tomorrow, I'll start, and try to finish, the inside of the mountain.

April 14
I finished the Trail of Terror and the Stormblade cave, and now all I have left to do are the mountain interior and the final tweaking of the entire Dragonmech series.  This level set will definitely be complete before the end of spring break.  It may take some time to coordinate the devastation weapon on top of the mountain, but other than that, it's just basic object placement.
So many games, so little time
Right now, I am downloading the Rocket Arena mod for Unreal Tournament as I write this.  I've heard it's one of the more popular mods that was originally made for Quake.  Rocket Arena uses small maps and implements a fighting system where each player starts out with all weapons and two players battle one-on-one.  Other than that, I don't know much about how it works.  There's so much that I want to explore with computer and video games, but I can never get around to it.  I have Final Fantasy VIII and I haven't even gone past the first area yet.  There's catching up to do in Heretic II, not to mention the new Drakan mod to look out for.  It looks like Sageous and PharCyde are really serious with this thing.  They say they're totally reworking the network and game code to make it suitable for a lot of players, and that it will be like a persistent world RPG, like EverQuest, but it will be free to download and free to play.  The only problem is that there just aren't many people playing multiplayer Drakan as it is.
And that's not all...
The announcement of a new Drakan game is sweeping the forums.  The thing is, it has only been announced for the Playstation 2, which worries me.  I hope they make a PC version as well, because the control is better suited for a keyboard and mouse and you can't make new levels on a console system.  PS2 Drakan, as it is called now, looks like it has extra stuff, like a shield and sorcery, and the levels look spectacular.  One of them, the Goblin Swamp, has treetop houses and pathways that remind me of the forest moon Endor in Return of the Jedi.  There's also a canyon level with arches and lakes that looks like it would be a cool place to explore.  There is the question of whether multiplayer will be supported or not.  I think it should be, because the multiplayer game is the basis for the community, but I also think that if they are going to have multiplayer, they should spend more time on the network code.  Switching some of the attacks, like projectiles and magic, to server-side would make it a whole lot better.  No more getting hit by fire rings that you ran away from 5 seconds ago.

April 13
Tomorrow it will be spring break, which means lots of time for goofing off, but mostly it means I'll finally be able to finish that Dragonmech level set.  Today, I started making the Trail of Terror that leads from the lake area of the Mountain to the huge mountain area, where the final battles will take place.  Of course, since you get the beam weapon before the trail, there are plenty of tough dragons and giants to battle along the way.  On the trail, there are caves that hold equipment for Rynn that will be useful inside the mountain.
The air up there
My Indoor Air Quality unit for school will be done tomorrow.  I never really talked about that, so I'll share some info here.  We were assigned to take readings for carbon monoxide, sulfates, particulates, and other pollutants in a building.  Then we wrote a report on the effects of the pollutants and recommendations for the future.  The air quality of our building was good, except for high particulate levels near the kitchen.

April 12
I spent most of today working on my air quality project for school, but I did get a chance to modify that tornado weapon in Dragonmech.  I got rid of the emerald motif, and now the Stormblade, as it is called now, only has 5 magic charges because they're so powerful.  Also, I made another spear, this time a magic one with a burn effect.  Some other weapons I have in mind are the 2-bladed axe and a life-stealing weapon such as the Mourn Bringer.
Get unreal
I've mostly been playing Heretic II and Drakan lately, but I've missed out on a lot of Unreal Tournament stuff.  One reason for that is that I often feel like playing a quick game, but UT takes forever to load on my computer.  Maybe that's my fault, though, because of all the mods I have installed.  It seems like they all have to be loaded into the browser, and when you have hundreds of those files, it can add up to a lot of load time.
Totally modacious
Speaking of mods, Sageous and PharCyde, from Surreal, are making a new mod for Drakan that will be some sort of persistent world kind of thing.  It's called Traveler's Quest, and I've seen it being tested on the servers, but I have no idea what it will be like.  Maybe it'll draw more people into the world of Drakan, but seeing the lack of popularity of the CTF feature, I have some doubts about it.

April 11
One disadvantage of updating this site every day is that sometimes there is just nothing new to say.  For example, all I did today was go to school, work on some projects for school, get caught up on my math homework, and play a few quick games of Heretic II and Drakan.  Now, here it is at 1:30 AM and the whole day is gone.  I've been getting to sleep at 3:00 lately, so I may try an hour earlier tonight.  It's not much better, but it's something.

April 10
I made a new Dragonmech weapon today.  It's a green glowing sword called the Emerald Storm that has a tornado magic attack that whirls around the area and damages enemies.  It is one of the most powerful attacks in the level set, but it can be unpredictable.  Of course, it will be well hidden in Dragonmech Mountain, where it will be useful for the final battles inside the mountain.  There are also Emerald Arrows that create the same tornado magic upon impact.

April 9
Well, I just got back from a trip to the forest to study how the use of energy in Dakota County affects the environment, so naturally, I didn't get to do anything today.  I did some homework before I left, and now all I have time to do is write this page.  School really cuts into my Dragonmech schedule sometimes.  I was planning to work on it some more because I'll be finished soon.
Sustainability in Dakota County
Since there's nothing else of interest to write about, I'll just share some of the stuff I learned in school.  It has been proposed by the School of Environmental Studies that by the year 2020, Dakota County should reduce its use of non-renewable energy by 50%.  This should be accomplished without decreasing the quality of life for the county's residents, and it should preferably cause less environmental damage than using primarily non-renewable resources.  Currently, most of the power in Dakota County is shipped from the Black Dog Power Plant in North Dakota, which burns coal.  A small amount of energy comes from a wind farm in southwestern Minnesota.
That's not all!
Don't forget that I also have the answers to my Question of the Week to share!  As usual, I only got one response... guess who it's from?
 
Question of the Week: Free speech was intended to keep information from being withheld and to let people voice their opinions, but do you think that lately it has become more of an excuse to be rude and vulgar?

Answers:
Our whole concept of free speech has become skewed in my opinion. the whole concept of political correctness is unamerican and there is no right not to be offended. However you are quite right that many hide behind free speech while being rude and vulgar. Unfortuenately this doesn.t make them the social pariahs it would have 20  years ago. As long as people put up with it this wil continue but if vulgar,rude people couldn't sell  there CDs, get reelected  or would be excluded in some way it might help.

best regards
SteamTeck 

Notice the new framing around the question and answers.  That's to keep it separate from my own comments at the end.  Isn't it nice?  I could just use different colors, though, but that would break the harmonious monochromatic look of this page.  Now, as for my views on free speech, I think everyone should be able to express themselves without being censored, unless their remarks are meant to damage someone.  If you hurt someone's feelings unintentionally, the nice thing to do would be apologize, but you shouldn't be punished.  However, if you do nothing but insult people, I wouldn't blame someone for trying to stop it.


April 8
I finished the beam weapon area of Dragonmech Mountain today.  First you have to go to the river valley without the dragonmech, because the door is too low, and you have to go around to the other side of the lake and ride a ship to the island in the middle, where the key to the door is protected by goblins.  Then you open the door and fly the dragonmech into the river valley, but you can't go to the final area yet because it's blocked by a force field.  First you have to fight a few enemy dragons and get the beam weapon, which is the only thing that can disable the force field.

April 7
Today I put the obligatory Dragonmech fire bomb in the Mountain level, as well as some more doors, a few weapons, and a new enemy or two.  The morning part of the level is finished, and now I just have to make the final area with all the caves and Dragonmech will be done and ready to go!  I have a lot of new levels planned for later, but most of them are for multiplayer and it seems like there are only servers with the 3 original ground levels.  Maybe when the international 445 patch is released, more people will be playing.
Unreal, Unpossible
I've been having some trouble with UnrealEd since I installed the 405 patch.  It seems I can't use the mouse to move the camera or objects around anymore.  There's nothing on the Internet about how to solve this problem, and I'm wondering if it's just something stupid I did.  Oh well, I can always reinstall Unreal Tournament and see if it goes back to normal.

April 6
I added some new stuff to Dragonmech Mountain today, like the entrance cave to the main mountain area and the gate that needs to be triggered with the energy beam.  I should be able to have more time during the weekend to try to finish up Dragonmech without the ominous presence of homework due the next day.  There's still nobody on the CTF servers, even though more people have tried it, so I might go back to making deathmatch levels again for multiplayer.
Hamming it up
We're reading the Shakespeare play Hamlet in my English class.  It seems like in all of Shakespeare's plays, the characters never say things outright.  Instead, they say everything as eloquent speeches filled with imagery and allusion, and I'm starting to think that people must have been a lot better with language back then if they could just think up that kind of language on the fly.  Or perhaps Shakespeare's dialogue is not really an accurate representation of actual conversations during the Renaissance.

April 5
Tomorrow, I have to give a speech about a topic of my choice, and I chose the problem of fertilizer runoff in coastal areas.  It's a case of too much of a good thing, where excessive nutrients cause algae blooms to grow and take all the oxygen from the water.  There were also articles about how tobacco companies target teens and how teens are fighting back, donated organs being limited to one state, and the ever-raging abortion debate, but I chose the fertilizer runoff one because it deals with issues I've learned about at the School of Environmental Studies.

April 4
Today I spent most of my time preparing for the big renewable energy debate, which for most groups is tomorrow but for some, including us, is on Friday.  On Thursday, we get to listen to our very own governor, Jesse Ventura, give a lecture about environmental issues.  I have no idea how that will go.  Also, I just finished a science report about a project I did part of but don't know much about.  I hope I did something right.
Level mania
I finally got the chance to play a few of the older player-created levels for Drakan.  First, I started a server with DrakanChess, but I only have a 56K, so Lilith Faire decided to play the level on a better server and we all joined that one.  We also got to play Ice Arena, one of my favorites, and Hill of Ice, which is like Hill of Fire except it has ice instead of fire, and most of the weapons have that "freeze" effect.

April 3
Like I promised, I have some of those Costa Rica pictures scanned and ready to be put on the trip page!  Don't worry, that's not all.  I plan to choose all the pictures I want on my page, scan them into a picture set similar to the one for Utah but smaller, and integrate them into my journal and trip log instead of having them on a separate page.  If you want to see the pictures, take a look at the Costa Rica Adventure page.
Closer to finished
Today, I finished the first section of Dragonmech Mountain.  I added all the necessary enemies, weapons, and obstacles, and now I need to do the same for the rest of the level.  Dragonmech will soon be finished, and then it will be time for final playtesting and some last-minute tweaking before I post the complete version on here.

April 2
Dragonmech Mountain is closer to being complete now, as I have finished placing all the torches in the caves and shrubs on the mountain ground.  Next it will be time to add the final ambient objects and the weapons, enemies and obstacles, and Dragonmech will finally be complete!  I'm sorry it took this long to get done, but I feel like I barely have time to do anything.  As for the Costa Rica pictures, I've been having some trouble with the scanner, and it's all fixed now, but it's too late for me to scan them right now.  Don't worry, they will be posted soon enough!

April 1
I would try pulling some sort of April Fool's Day trick right now, but since it's actually April 2 as I write this, and yesterday's entry was the April Fool's trick, I'm just going to make this one normal.  Did you notice that the Sine Wave title graphic at the top was replaced by a similar one that said The Sine Wvae?  I bet you didn't notice that!  Also, I'm not actually giving up on Dragonmech.  Today, I changed the mountain sky again so it's darker, and right now I'm placing torches in the caves.
I want to be in pictures
Tomorrow, if I don't sleep through most of the day, I'll scan in the Costa Rica pictures and put them on my site.  I really mean it this time, I'll have the pictures on the Costa Rica page!  Of course, I won't use every single picture like I did for Utah, so that means only the good ones will be on there.

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